AGDG DD59 UPDATE


happy ween everyone.

I didn't initially plan on submitting to this demo day but i decided to throw something together to get some more feedback. Let me know if you find any bugs or if any shit sucks, it is much appreciated :)

UPDATES FOR AGDG DEMO DAY 59:

  • added 4 new weapons, which are unlocked by meeting certain score thresholds
  • added a loudout menu where you can pick the weapon in each slot
  • added a shop which can be used to buy upgrades between runs
  • added power-ups dropped by enemies which grant stackable unique upgrades to each weapon
  • a floor (placeholder)
  • added actual text to the "Extras" menu
  • improved readability of AOE explosion FX
  • several small bugfixes

ON THE TODO LIST

  • add actual level assets
  • add particle effects (and maybe a bit of colored lighting)
  • add main menu and game over screen assets
  • add non-default UI theme and fonts
  • a few bugfixes (AI getting temporarily stuck, grenade sometimes exploding twice)
  • custom mouse cursor / icon

This game has been really fun to make and I'm glad I started off with a smaller project. Big thanks to everyone who has played / provided feedback thus far. I'm going innawoods for the next 5 days but hope to check out all the other demos once I'm back.

Files

wizgame_win.zip 31 MB
20 days ago
wizgame_linux.zip 28 MB
20 days ago
MageTowerMassacre.apple-touch-icon.zip Play in browser
20 days ago

Get Mage Tower Massacre DD

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